On the graphics front, we get some D3D11 and D3D9 features like alpha-to-coverage multi-sampling, dual-source blending, and pre-render-target blend states. ![]() The changes introduced in version 6.0 should make some games run more smoothly, and sRGB support is a godsend for applications that previously couldn't run through Wine due to the lack of the color space. While that often gives you more severe compatibility issues than an emulated OS, you don't get the performance hits usually associated with those. Instead, it basically directly translates Windows APIs to Unix-readable instructions. In contrast to emulators or virtual machines, Wine (short for "Wine is not an emulator") doesn't contain Windows or any Windows programs. ![]() It adds some major improvements to the Windows compatibility layer, including an experimental Vulkan renderer for WineD3D, sRGB support, better support for input methods, and an initial USB kernel driver. ![]() Wine version 5.0 was released almost exactly a year ago, and today, the open-source project is back with another significant update to v6.0.
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